Palworld Interactive Map
Every fast travel statue, alpha pal, predator pal, dungeon, Lifmunk effigy and pal egg on the Palpagos Islands, Sakurajima, Feybreak, the Sky Islands and inside the World Tree, placed from game-file coordinates. No account, nothing to install, and it works on a phone next to the game.
How to use the map
Toggle layers
Switch fast travel points, watchtowers and bosses on or off. Layer choices are saved in the link.
Search by name or coordinate
Press / and type part of a name. Enter jumps to the first result and opens its card.
Jump to coordinates
Paste the X and Y you see in-game. Click on the map to read coordinates the other way round.
Track progress
Mark statues as found. Export the file, import it on your other PC or phone.
What is on the map
3,025 markers in 32 layers across both maps. Every layer has its own list page with coordinates for each entry.
Locations
411Pals & Bosses
152Collectibles
239Effigies
407Eggs
1,816More Palworld tools
Everything else on the site is built from the same game files as the map.
Paldeck
All Pals with stats, skills by level, breeding pairs and spawn locations.
Breeding calculator
Parents to child, or every pair that produces a target Pal.
Capture rate
Real catch chance for every sphere with the 1.0 formula.
Team builder
Element coverage, partner skills and work coverage for a party of five.
Tier list
Stat-based tiers for combat, work and mounts.
Item database
Weapons, armor, spheres, materials and food with stats and unlock levels.
Structures
Every buildable with materials and technology level.
Technology tree
All technologies by level with point costs.
Regions covered
The Palpagos map uses the in-game coordinate range of -1000 to 1000 on both axes. The World Tree uses a wider range, which is why it is shown on its own map rather than squeezed onto the main one.
A complete guide to this Palworld interactive map
What this Palworld interactive map shows
This is a full Palworld interactive map built from the game's own data files rather than hand-placed pins. It carries 3,025 markers spread across 32 layers, covering the Palpagos Islands, Sakurajima, Feybreak, the Sky Islands and the separate World Tree interior. Every layer can be switched on or off in a single tap, so you can strip the map down to the one thing you are hunting instead of squinting at a wall of icons.
The map is free, needs no account, and stores nothing about you on a server. Your found markers and layer choices live in your own browser, which means you can tick off 3,025 pins over a whole playthrough and still have them waiting when you come back. Nothing is gated behind a login, a download or a browser extension.
Every marker carries its in-game coordinates
If you want a Palworld interactive map with coordinates, this is the part that matters. Palworld shows an X and Y pair at the bottom of the in-game map when you move the cursor, and every marker here is stored in exactly that coordinate system. Open any pin and the popup gives you the same two numbers you would read in game, ready to copy.
It works both ways. Type an X and a Y into the Go to coordinates box and the map jumps straight there. Press Share view to copy a link that remembers the position, zoom level and visible layers, so whoever opens it sees the map you are looking at.
Alpha pals, predator pals and bounty targets
Boss hunting is what most players open a Palworld map for. The Pals and bosses group holds 90 alpha pal spawns, 29 predator pal locations and 33 bounty targets, each pin showing the Pal's own portrait so you can recognise it without reading a label.
Alpha pals are the oversized field bosses that drop schematics and heavy experience. Predator pals are the red-aura variants added in later patches, far tougher than the alpha of the same species. Bounty targets are the wanted humans the Bounty Board sends you after. Filter to one layer and the map becomes a clean route plan.
Lifmunk effigies, skill fruit and collectibles
Lifmunk effigies raise your capture power, and capture power is the single biggest lever on how easily Pals go into a sphere. This map carries 407 effigy markers, split into a separate layer for each effigy type so you can hide the ones you have already collected and keep only the species you still need.
Alongside them sit skill fruit trees, Kinship Peaches, ancient ruins chests and journal notes. Skill fruit trees respawn, so save the three or four closest to your base rather than chasing every one. The capture rate calculator here takes your effigy rank as an input, so you can see what each effigy is buying you.
Dungeon locations and syndicate camps
Looking for dungeon locations? The Palworld interactive map lists 170 dungeon entrances, each labelled with its biome so you know whether you are walking into a volcanic, frozen, desert or grassland instance before you commit. Dungeons rotate their interior layout, but the entrance positions are fixed, which is what this layer records.
Syndicate camps and faction towers sit in the same group. The 8 faction towers are scripted boss fights that raise your Pal capture limit and unlock ancient technology, while the 59 camps are smaller outposts worth clearing for gear and ammunition early on. Watchtowers round out the Locations group, giving you high ground and a fast way to scout an unexplored region.
The World Tree map
The World Tree is not part of the overworld. Palworld gives it its own map inside the game, and this site mirrors that with a dedicated Palworld interactive map World Tree page you can reach from the map switch at the top of the sidebar or from the main navigation.
Inside you will find its fast travel statues, watchtowers, pal eggs and effigies at their own coordinates, calibrated separately from the Palpagos map so the pins land where they should. If you have ever opened a World Tree map that showed everything crushed into one corner, that is a calibration problem this site fixed by rebuilding the coordinate rectangles from the game files.
Using the map to choose base locations
A good base in Palworld is really a compromise between flat buildable ground, a short walk to a fast travel statue, and being close to whatever you are farming that week. The map will not choose for you, but it makes the compromise visible.
Turn on only the fast travel layer to see which stretches of coastline sit within a quick teleport of everything else. Add the alpha layer to avoid dropping a base on top of a field boss. Most players end up with two or three bases, and planning them on one screen beats discovering after twenty hours of building that you settled badly.
Kept current for Palworld 1.0 and every patch since
Palworld left early access with the 1.0 release, and the map has followed the game through Sakurajima, the Feybreak island, the Sky Islands and the World Tree. Because every marker is generated from the current game files instead of being drawn by hand, a patch that moves a spawn or adds a region gets picked up on the next import rather than quietly rotting in place.
That also applies to the databases attached to the map. Pal stats, item prices, structure costs and technology requirements all come from the same import, so a Palworld interactive map for 2026 is not just an old 2025 map with a new date on it.
What is not on the map, and why
Some things you may expect are deliberately missing. There are no ore, coal, iron, sulfur, quartz or paldium node markers, no merchant and NPC positions, and no Pal spawn habitat overlays. Those datasets are not published anywhere we can verify, and the only honest way to add them would be to invent coordinates or copy them from another site.
We would rather ship a map where every pin traces back to a game file than pad the layer list with guesses. Ore and coal are dense enough in their home biomes that a marker layer adds little: volcanic regions carry sulfur and ore, the desert carries quartz, and paldium sits along most water edges. If a verifiable dataset appears, those layers get added.
Why keep this map open while you play
Speed is the honest reason. The map renders with hardware-accelerated tiles rather than thousands of DOM pins, so panning stays smooth with every layer switched on, even on a mid-range phone held in one hand while the other is on a controller.
Around the map sit the tools you would otherwise open in separate tabs: a Paldeck with stats and work suitability, a breeding calculator that runs forwards and backwards, a capture rate calculator using the datamined 1.0 formula, a team builder, a tier list, and full item, structure and technology databases. All free, in ten languages.
Questions players ask
What is the Palworld interactive map?
It is a free browser map of every fixed location in Palworld, built from the game's own data files. It holds 3,025 markers across 32 layers, covering fast travel statues, alpha and predator pals, dungeons, Lifmunk effigies, pal eggs, chests and more, each placed at its real in-game coordinates.
How do I read coordinates on the Palworld map?
Open your in-game map and hover the cursor: the two numbers at the bottom are X and Y. Type the same pair into the Go to coordinates box here and the map jumps to that spot. Click anywhere on this map and it gives you the coordinates back in the same format.
Where is the World Tree map?
The World Tree has its own map in the game, so it has its own page here. Use the map switch at the top of the sidebar, or the World Tree link in the navigation. Its markers are calibrated separately so they land in the right places rather than bunching in one corner.
Where are all the Lifmunk effigies?
There are 407 effigy markers on the map, and each effigy type has its own layer. Switch on the one you are collecting and hide the rest, then mark each as found once you pick it up. Your capture power rank from those effigies feeds directly into the capture rate calculator.
Where do I find predator pals and alpha pals?
Turn on the Pals and bosses group. It carries 90 alpha pal spawns and 29 predator pal locations, each pin showing that Pal's portrait. Predator pals are considerably tougher than the alpha of the same species, so check the level shown on the marker before you travel.
How many dungeon locations does the map show?
The map lists 170 dungeon entrances, each tagged with its biome so you know what you are walking into. Dungeon interiors are randomised by the game, but the entrances are fixed, and those fixed entrances are what this layer records.
Does the map show ore, coal and iron resource nodes?
No. Resource node positions are not available in any dataset we can verify, and we will not invent coordinates or copy them from another site. Ore and coal are common in volcanic regions, quartz in the desert, and paldium along water edges, so a marker layer would add little. If a verifiable dataset appears, we will add it.
Does this map track what I have already found?
Yes. Open any marker and press Mark as found. Found markers fade out and the counter for that layer drops. Progress is saved in your own browser, not on our servers, and the Export button writes it to a file so you can carry it to another device.
How do I share a specific spot with a friend?
Move the map to the spot and press Share view. The copied link remembers the position, the zoom level and which layers you had switched on, so whoever opens it sees exactly the map you were looking at.
Do I need Overwolf, an app or a browser extension?
No. This is a plain website that runs in any modern browser on desktop, tablet or phone. There is nothing to install, no overlay, no account and no sign-up, and it will not touch your game files or your save.
Is this map up to date for Palworld 1.0 and 2026?
Yes. Marker positions and every statistic come straight from the current game files rather than hand-placed pins, so the map covers the 1.0 release plus the Sakurajima, Feybreak, Sky Islands and World Tree content, and picks up changes when the game is patched.
Which is the best Palworld interactive map to use?
Judge any map on three things: whether its coordinates match the ones your game shows, whether it stays smooth with every layer on, and whether it says where its data came from. This one is generated from the game files, renders with hardware-accelerated map tiles, and lists its sources on the About page.